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faig ahmed’s Embroidered Art
When you think of traditional carpets from Azerbaijan, the thought of contemporary art does not quickly spring to mind… but these beautiful, and modern works will change that. Faiq Ahmed, a native of the Eurasian nation, has taken his countries old-school art form and brought it beautifully into the current era, deconstructing the ancient process of weaving and adapting it to todays contemporary art forms.
for some reason, these make me really uncomfortable and i love it so much
the best art makes you a little uncomfortable.textile boner
Fascinating characters by Jeff Simpson
Jeff Simpson is a 26 year-old concept artist currently living in Canada and more precisely in Montreal when he works for the prestigious studio Ubisoft. He is specialized in character and creature design. They have generally a strange and tormented aspect. Discover more illustrations on his portfolio, his CGHub and his DeviantArt.
So I really love your Toad, Bowser, and Mario designs, they're super rad, but honestly I'm wondering why you've made Peach the way she is? You've exaggerated all the other forms outwards, and yet.. Peach just gets stretched a lot upwards and taken way in at the waist? Also what's up with get-up? A bedazzled bra, short shorts, boots for protection, and nothing else? What made you go in that direction? I'm sort of side-eyeing you here on that design tbh, even if the actual art is great.
Peach has always been the tallest (with the exception of Bowser) character in the Mario series, and I really wanted to play that up when I designed her, hence her mile long legs. And the reason I went with a more “risqué” choice of clothing is because for me personally, I wanted to design a character that was edgier because my work tends to be on the cutesy and conservative side. I wanted to give my portfolio some diversity and show I can design different types of characters. I know her main outfit isn’t very protective but honestly this whole project was about fun and if Mario doesn’t need protective armor then Peach shouldn’t either. Another thing is that my teacher wanted us to be aware of that we were not creating fan art, and I felt that if I kept Peach in her ball gown, then I wouldn’t be pushing my designs enough, so there was that reason as well.
I’m a big advocate of female empowerment and having strong female leads in all forms of media so I know that this seems to be presenting the opposite of what I support, but if Peach wants to go kick some bad guys faces into a pulp while wearing short shorts then why can’t she? Sailor Moon and the Sailor scouts fight evil by moonlight in miniskirts and heels right? Female heroes come in all different forms :)
Again, this was just a project to help push myself in a different direction stylistically, I meant to take no offense to anyone. Thank you so much for caring enough to write to me to better understand my concept.
So what I’m hearing is that you’re trying to do something new and different than what you usually do? But… dude, just because it’s new to you doesn’t mean that it isn’t old to everyone else. You wanted an edgier character… yet you did a character design with main elements that have been done to death and overused. Sure, this piece is different from your own personal work, but what about all the other artist’s out there? Just how many scantily clad, male gazey women have you seen in concepts?? I mean, there’s so many that there’s a whole blog dedicated just to illustrating how ridiculous it is.
Peach doesn’t want to fight in short shorts and a strapless bra. You want Peach to fight in short shorts and a strapless bra. You designed her that way. She has no say in the matter, and neither does you audience, they can’t decide “Huh, I want to play a game where the main character is a woman who isn’t sexualised.” Instead they get to play characters like this an overwhelming amount of the time. As for Sailor moon, little girls went “Man, I want to wear pretty skirts, and see my idol wear pretty skirts!” and the show decided to cater towards them. Not the same thing man. Female heroes come in all different forms, but out of all the mainstream videogames, how many female characters aren’t skinny, white, sexualised ladies running around wearing barely nothing?
You’re pushing yourself in a direction you’ve seen a lot in media, which, hey makes sense, but are you sure you want to align with that direction? I get you don’t mean offense, but are you eventually going to design something original, and have that character be like this? Are you going to contribute to huge pile of these ladies with these specific deign elements (short shorts, long legs, exaggerated bust and hips, no waist, etc) that drown out every other type of female hero (which, again, you say should come in all forms)? Overall I think it’s a lazy design choice that will hold back your work, and also make a portion of your demographic turned off by it. :/
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Super quick doodle of the moon.